![]() Ten foot reach (10' radius): aura scale grid 10#aa0000Ī red aura is handy to show the full threat range of a monster with larger than normal reach.Visualizing ship ranges in a space battle Note the use of both the scale and GM keywords. This bright purple aura can show the GM which monsters fall under their leader's Turn Defiance ability to determine the outcome of a Turn Undead spell. Turn Defiance (30' radius): aura scale GM circle 30#ff00ff.This means that if the paladin were to grow larger, the aura will also grow so it still reaches a full 10' around the token. Note the use of the scale keyword, meaning the 10 feet are measured from the edge of the paladin token's space instead of the center. Aura of Protection (Paladin 10' radius): aura circle scale 10#99ff99Ī light green, 10 foot circle so allies can see where to safely position on the battlefield.Note that we add 2.5 additional units to account for the aura starting in the center of the ranger's square. Pass Without Trace (30' radius): aura circle 32.5#330033Ī dark purple, 30' circular area where a ranger's 'Pass Without Trace' spell can help a team move more stealthily, such as when sneaking through a camp.The most straightforward use of an aura is to determine whether allies or enemies fall into an area of effect origination from a player or NPC. You can use the scale keyword after a aura or light source shape to begin counting from the edge of the token instead, as shown in the last example above.Įxample auras showcasing different ways to use auras in your game and are explained below. Five feet is the default 'distance per cell', if you change this setting on your map you will have to use half of whatever you set it to. Note that auras originate from the center of a token, so 2.5 is added to include the 5 foot square the token is occupying. 7.5#99ffff defines the range (7.5) and color (#99ffff) of the light.The angle of the cone and the relative direction can be set with the arc=x, and offset=x keywords. Arc auras are set at a 90 degree angle by default facing in the same direction as the token. The options are square, circle, grid, and arc. In this case, no additional options are set. This can be followed by the optional keywords such scale and either GM or OWNER. The information after the colon defines the light/aura. Thunderwave (Spell Effect 15' cube) is the name of the aura as it will appear in the Light Source menu when right-clicking a token.Here is a breakdown the first aura definition: Turn Defiance (Monster Effect 30' radius): aura scale GM circle 30#ff00ff Pass Without Trace (Spell Effect 30' radius): aura circle 32.5#330033 Thunderwave (Spell Effect 15' cube): aura square 7.5#99ffffĪura of Protection (Paladin 10' radius): aura circle 12.5#99ff99 If you want help with the basic syntax of the Light tab, you can read the instructions in the tab within MapTool or read the Introduction to Lights and Sights. The following is an example group of Auras as it might be entered in the Light tab. Owner-only auras are only visible to the player(s) who owns the token they are attached to and are always visible to the GM. They remain visible even when the map is in Show As Player mode. GM auras will only visible by clients logged into the server as GM. You can create GM or Owner-only auras by adding the optional keyword GM or OWNER after the shape keyword. Auras without a specified color are colored white ( #ffffff) are blocked by VBL), but do not actually cast any visible light and therefore do not expose any fog-of-war. Auras radiate a colored area and interact with the vision blocking layer (i.e. To create an aura, make a colored light and put the keyword aura at the beginning of the definition. To access the light properties, click the Edit menu, select Campaign Properties, and Click the "Light" tab. Cones default to 90 degrees if no arc is set. Auras default to white if no color is set.
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